- Available on macOS / PC
- Genre Kids & Family / Simulation
- Release date Out now
- Exhibitor Leftfield Collection
Mon Samsara is a transformative game exploring our life habits. By playing Mon Samsara, you get to gently orient the development of a human being and choose how to fill his or her life with objects and people to make it all worthwhile. But these bonds will impact when and how it all ends.
Mon Samsara is a simple life-simulator game that encourages self-reflection and discussion over the player's consumption and relationship habits. A play session lasts a few minutes and players are encouraged to replay the game to deepen their understanding of the game's underlying systems and values and to give them meaning. The evocative nature of its graphics and music and its lack of a clear goal stimulate the player to build their own emergent narrative.
More games from Leftfield Collection
Biome Gallery is an online gallery/playful space, built on top of the LIKELIKE Online Museum of Multiplayer Art open source codebase. Members of Biome Collective developed it during lockdown both as a shared project, and as an online space we could hang out in and play/create digital folkgames in. The space itself is divided into a number of rooms, each designed by different members of Biome, with a handful of secrets, puzzles, and playful interactions to uncover. During the week of EGX, Biome will be running a number of scheduled events within the gallery space; including a welcome tour, dance parties, artist talks, & folk games.
Bubumbu is a cute and clever puzzle game in which you get to help lost objects find their way back to where they belong.
Chill Tweets to Nest to
Chill Tweets To Nest To is an audio game which invites you to relax, discover some fascinating facts about three very special birds, and create your own personal nest. All while listening to a sublime original score.
Doomscroll is a digital art gallery composed of images taken from the game Test Tube Titans, using the game's built-in Photo Mode. Hundreds of expired colossal creatures, each one unique as a result of the game’s procedural generation system, cascade in a seemingly endless series. The gallery is meant to be viewed on a mobile device. Scrolling through the free-falling figures, the viewer eventually feels less compelled to inspect individual Titans. This reflects our experience as spectators of the news as we scroll our social media timelines. We only actively engage with so much evidence of neglected, abused and murdered individuals before we react out of self-preservation or disinterest and our scroll pace instinctively quickens or we stop looking. The exhibit, predominantly made up of negative space, conveys our detachment from death, moral obligation and our culpability in systemic injustices. These themes are also prevalent throughout Test Tube Titans’ cutscenes.