PAX Online x EGX Digital

Your favourite gaming
events: Home Edition

12th – 20th
September 2020

Streaming on EGX 3

Introduction to cosplay performance

Want to enter cosplay masquerades? Feeling nervous? Not sure where to start? Billie’s here to help introduce 3 core cosplay performance concepts:

1. Characterisation and posing for Masquerades.
2. Clowning, mime and lip-synching for skits.
3. Preparing for skill performances.

EGX 3 channel schedule

29 streams found

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EGX 3

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How music helps tell the stories in the games we play

In this panel, @evilnoob from DorkTunes is our host, with guests Joe Henson from The Flight (Horizon Zero Dawn, Assassin's Creed Odyssey) and Nainita Desai (Telling Lies) about composing for games, the processes they both follow and much much more, with lots of real insight into creating music for games and the different ways of working.

EGX 3

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Should you get a degree in game design?

Alan Thorn, Head of the Games Design & Development MA at the National Film & Television School (NFTS) discusses the benefits of getting a degree in Games Design to support your career.

EGX 3

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Freelancing for games: Things you should know

Voice actor Natalie Winter and concept artist Sammi McEwan discuss freelancing within the games industry and provide insight into what you need to know when starting out on your freelance journey.

EGX 3

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Storytelling in video games

Content creator Tazziii, host Mr Midas and narrative designer Brenden Gibbons join mayamada for discussion of storytelling in video games. We look at what makes gaming a unique storytelling medium, how storytelling is impacted by our interactions within game environments, and how players are responding to increasingly complex and narrative-focused games.

EGX 3

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Breaking into games - The routes into the industry

Panellists Sean Oxspring (game designer, Dambuster Studios), James Elsey (composer, James Elsey Music), Adam Coburn (3D Artist, Niantic) and Kate Killick (senior designer, Mojiworks) discuss the different routes for those looking to work in the games industry.

EGX 3

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Top 10 Steam hacks

A talk by Nick Tannahill (Firefly Studios) on how to boost your Steam wishlist count, using tools and features that are hiding in plain sight. Boost your Steam wishlist count using tools and features that are hiding in plain sight. Accessible to everyone with a Steamworks developer account, these 'hacks' can secure featuring on the Steam store, allow you to communicate with your players directly and push them towards wishlisting your latest release. Make the most of your awesome marketing by getting it in front of as many eyes as possible!

EGX 3

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Here’s one I made earlier: Monster of the day mask making

Learn all the steps to make quick and simple 2D felt and cardboard masks for casual critter cosplay. From dungeon crawling slime to sharks, Billie takes you through some masks they made earlier.

EGX 3

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Haven - Discover the demo with the team!

Play through Haven’s Demo with a running commentary from the dev team, with Audrey (Executive producer), Pierre (Writer) and Trish (Community manager).

EGX 3

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Introduction to cosplay performance

Want to enter cosplay masquerades? Feeling nervous? Not sure where to start? Billie’s here to help introduce 3 core cosplay performance concepts:

1. Characterisation and posing for Masquerades.
2. Clowning, mime and lip-synching for skits.
3. Preparing for skill performances.

EGX 3

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Career paths: Different roles in the industry

Game development includes many roles and careers that are invisible or not well known about. This panel is a discussion about events management, marketing and publishing, voice directing and being a generalist. Panellists: Kirsty Gillmore (voice director), Katy Ellis (marketing & publishing lead, Chucklefish), Sophie Knowles (3D generalist, Playdeo) and Chris Filip (event coordinator, Tentacle Zone).

EGX 3

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Horror games and anxiety

Our panel of doctors/horror game enthusiasts discuss why the horror genre sets your heart racing, and what to do if you want to play a horror game but it's too overwhelming. We look at the nature of anxiety, and how some people actually find horror games helpful! Panellists: Host Dr Sachin Shah is joined by fellow Gaming the Mind members and horror game fans Dr Donald Servant and Dr Hamilton Morrin.

EGX 3

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Hunternet Starfighter missile circus

As a solo developer, it’s easy to get lost chasing your dreams. In the seemingly infinite space of possibilities, many devs spend years trying to figure out what their game “is.” Join us in an interview with Fernando Zapata creator of Hunternet Starfighter as we reflect on lessons learned and find out why good design is often unintuitive. It’s only when the design space is devoid of distractions that simplicity can utterly dazzle us. Help us count how many missiles we can survive in the depths of tactical flight combat.

EGX 3

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A patchy journey. But a quest nonetheless!

Liam (a.k.a. Lemon) is developing Patch Quest, a monster-riding, jungle-crawling, rogue-lite, twin-stick shooter. If that sounds like a bunch of your favourite genres patched together, that’s only half the story. In this panel we will interview the creator and reflect on the many ups and downs of his solo dev journey. Topics include the problem of wishlisting, the allure of designing features over core gameplay, the silver lining in starting a project over, and a half-decade of other insights.

EGX 3

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Unionising the games and tech industries

Despite being one of the richest and fastest growing industries, games studios have one of the lowest rates of unionisation. Why is this, why does it need to change, and how can you join the movement? Join union reps from the US, Ireland, Switzerland, Sweden, and the UK for a conversation about what's happening for unions in Games and Tech, what the future holds, and how you can get involved.

EGX 3

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So you want to be a video games marketer?

My name is Michal, I do marketing for games for a living, and today I want to share with you some tips that helped me start my career. So if you are a student, someone that is looking for a career change, or perhaps you just started in your dream job, these tips might be of use and give you a bit of a boost.

EGX 3

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LoadingReadyRun Q&A Panel

Internet comedy juggernaut LoadingReadyRun returns with news of how they’ve kept busy up in Canada for 2020! And this time, they sourced all the Qs beforehand, to keep the lineups short!

EGX 3

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Cosplay recycling

In this panel, No-Limit-Cosplay talks about how to reuse and recycle in cosplay. This panel covers using recyclable materials as well as ways to reuse a cosplay itself.

EGX 3

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Cosplay budgeting

Want to cosplay but fear the costs of the hobby? No-Limit-Cosplay breaks down the costs and provides hints and tips to save money with the hobby.

EGX 3

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Discord metagames: Marketing, community & escape rooms

A talk from Natasha Evette (Firefly Studios) and Pip Hoskins (No More Robots) on the value of discord metagames from a community, marketing and sales perspective. This talk not only breaks down why you might want to run your own metagame, but also how to get stuck right in, including lots of advice and personal anecdotes from their own adventures!

EGX 3

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Working together best practices for cross-discipline development

Panellists Roz Tuplin, Jade Leamcharaskul, Stuart De Ville and Ahmed El-Badawi from Game Dev London discuss how developers working across different disciplines can make it easier for each other while working together.

EGX 3

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Eurogamer Presents: The Games of the Generation

Presented by Eurogamer

The Eurogamer team discusses the very best games of the current generation as we prepare to welcome the PlayStation 5 and Xbox Series X. Panellists: Oli Welsh, Malindy Hetfeld, Christian Donlan and Chris Tapsell.

EGX 3

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How Xbox Series S changes the race against PS5 - a Digital Foundry x Eurogamer discussion

Presented by Eurogamer

Digital Foundry's Rich Leadbetter and Eurogamer's Oli Welsh reflect on the recently revealed Xbox Series S and what it means as we enter a new console generation.

EGX 3

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Why Salmon Run is the best part time job

How can a shooter create deep, varied, and endlessly replayable gameplay? Short answer, study the design of Splatoon 2. Long answer, study the design of Super Mario Bros. Join us as we deep dive into the game design of "Salmon Run," Splatoon 2's co-op third-person shooter horde mode. Surprisingly enough, Splatoon 2 is designed more like a Mario game than AAA shooter. And it's Mario's isomorphic, orthogonal design style that is key to Splatoon's success.

EGX 3

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Design from life: Hard magic made easy

Designers often struggle to make great games because they draw too directly from other games. It’s time to get back to the source: life itself. In this workshop, we will walk you through a design process that draws inspiration from our real world experiences. This approach will yield intriguing, creative, and fantastical ideas. In this panel we will design several magic systems (e.g. potion, spellcasting, and summoning) by taking inspiration directly from our personal experiences. Join us to learn how we can turn a daily routine of walking our dog into an unbelievable, hard magic system.

EGX 3

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Peeker's advantage: Latency and fairness in gaming

William King, co-founder and CTO of Subspace talks about his love of gaming and how he, and Subspace, can fix the internet for gamers — one network at a time.

EGX 3

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Cross platform - Involve everyone

The Thumb Culture team discuss Cross platform, cross progression and everything in between. Join them as they give their opinions on the industry and give thoughts on how cross platform play could become the new normal.

EGX 3

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Eurogamer: VR Corner Live

Presented by Eurogamer

Eurogamer's Ian Higton live streams his favourite VR games.

EGX 3

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From soft launch to global launch: Best practices

With over 150 front page features on Apple and Google, Kevin Flynn from ChargeUp Games will discuss the best practices of working with the platforms, the various ways they can assist game developers, and what to expect if your game is featured.

EGX 3

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The making of Cris Tales - An endemic fantasy from Colombia

This panel will discuss the deep cultural influences that Colombia has had on the development of one of 2020's most anticipated indie RPGs - Cris Tales. The game's developers will share some of their studio history with the audience and dive deep into how the unique cultural heritage of Colombia has shaped a world rich in colour, emotion and experience. The panel will also explore the unique visual language of the game and the challenges of designing a game that allows the player to experience past, present, and future simultaneously and to witness the impact of their choices in real time as they play.